Games Faction was set up in January 2006 by Lee Hickey and Malcolm Reed, two industry veterans with over 30 years professional experience and a shared passion for making great games.
Our first title, Project Aftermath for Windows PC, won critical acclaim and a trip to Seattle as one of the first PAX-10 finalists. Around this time the emerging iOS market became a game-changer for many companies including Games Faction. We acquired apple developer status in 2009 and it's fair to say we haven't looked back since.
Since 2009 we've been building a flexible core technology to service clients and develop our games. We've released titles on iPod, iPhone and iPad and numerous apps for our clients via Apple's Enterprise Scheme.
We specialise in creating bespoke OpenGL solutions on the iOS platform where the run-of-the-mill UIKit solutions just won't cut it. Here, our gaming background comes to the fore. Our clients can be confident that we'll deliver stunning results on time and in budget.